The League of Legends patch 26.11 notes are now revealed. This time, the changes are heavily focused on the support meta, as plenty of items and runes are being adjusted. This should alter the current enchanter-focused drafts, and more tank champions should get picked in both ranked and pro matches. Also, there are changes regarding the ranged top laners.
With that said, here are all the changes mentioned in the official League of Legends patch 26.11.
League of Legends patch 26.11 champion changes


“Champion buffs
1) Diana
Base Stats
- Monster Damage: 230% ⇒ 270%
W – Pale Cascade
2) Ekko
Passive – Z-Drive Resonance
- Per-Enemy Cooldown: 5 seconds ⇒ 4 seconds
3) Heimerdinger
Q – H-28G Evolution Turret
- Turret Attack Range: 530 ⇒ 550
- Turret Vision Range: 585 ⇒ 650
- [NEW] Turret Range: Turrets now gain 50 additional range against minions if nothing else is in range
E – CH-2 Electron Storm Grenade
- Vision of target location: 1 second ⇒ 1.25 seconds
4) Kassadin
Q – Null Sphere
- Cooldown: 10 / 9.5 / 9 / 8.5 / 8 ⇒ 9 / 8.5 / 8 / 7.5 / 7
W – Nether Blade
- Base Magic Damage: 20 (+10% AP) ⇒ 25 (+10% AP)
5) Quinn
Passive – Harrier
- Monster Damage: 50 ⇒ 75
Q – Blinding Assault
- Monster Damage: 150% ⇒ 200%
Champion nerfs
1) Brand
Base Stats
2) Teemo
Base Stats
- Armor Growth: 4.95 per level ⇒ 4.5 per level
E – Toxic Shot
- On-hit/Poison per tick scaling: (+10% bonus AD/+20% bonus AD) ⇒ (+5% bonus AD/+10% bonus AD)
Champion adjustments


1) Smolder
Passive – Dragon Practice
- Bonus Magic Damage on Q: 40% * (1 + (Crit Chance *.5 * (1 + Bonus Crit Damage)) of Passive stacks (60% at 100% Crit, 66% if you have IE) ⇒ 25% * (1 + (Crit Chance * 1.2 * (1 + Bonus Crit Damage)) of Passive stacks
- Bonus Magic Damage on E: 12% of Passive stacks ⇒ 8% * (1 + (Crit Chance * .6 * (1 + Bonus Crit Damage)) of Passive stacks
2) Xin Zhao
Passive – Determination
- Bonus Damage: 15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16) ⇒ 15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)
- Heal Amount: 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11) ⇒ 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)”
Also read: All League of Legends EWC 2026 Korea (LCK) qualified teams
League of Legends patch 26.11 system changes
“Role quest adjustments
Mid Role Quest
- Bonus AD and AP: 6% ⇒ 8%
All Support Adjustments in League of Legends patch 26.11
1) Grubs
2) Summon Aery
- Shielding: 30 – 100 (Levels 1 – 18) (+10% bonus AD) (+5% AP) ⇒ 20 – 100 (Levels 1 – 18) (+10% bonus AD) (+5% AP)
3) Aftershock
- Armor and MR: 35 (+80% bonus) ⇒ 45 (+75% bonus)
4) Guardian
- Cooldown: 90 – 40 (Level 1 – 18) ⇒ 75 – 40 (Level 1 – 18)
- Shield: 45 – 180 (+25% AP) (+5% bonus HP) ⇒ 40 – 150 (+20% AP) (+6% bonus HP)
5) Dream Maker
- Blue Bubble Damage Reduction: 75 – 255 (Level 1 – 18) ⇒ 50 – 194 (Level 1 – 18)
- Blue Bubble Damage Reduction: Damage reduction affects the next non-0 instance of damage, regardless of how large it is ⇒ Damage reduction affects the next non-0 damage cast source (temporal carry-over)
- Purple Bubble Damage: 50 – 170 (Level 1 – 18) ⇒ 40 – 160 (Level 1 – 18)
- Purple Bubble Damage: Damage triggers on hit, or on certain abilities/items ⇒ Damage triggers on next damaging attack or ability, reduced for AoE effects (i.e., Nami E)
6) Moonstone Renewer
- Fixed various bugs, including no longer double-dipping on both heal/shield power and Grievous Wounds / Shield Reaver
- Bounces now prioritize lower health allies
7) Imperial Mandate
- Build Path: Fiendish Codex (850g) + Bandleglass Mirror (900g) + 500g = 2250g ⇒ Blasting Wand (850g) + Bandleglass Mirror (900g) + 650g = 2400g
- Ability Power: 60 ⇒ 65
- Ability Haste: 20 ⇒ 15
- Mana Regen: 125% ⇒ 150%
- [REMOVED] Unique – Coordinated Fire
- [NEW] Unique – Control: Gain 15 Ability Haste for your abilities with Immobilizing effects
- [NEW] Unique – Command: On immobilizing an enemy champion, mark them as 6% Vulnerable for 4s (Vulnerable enemies take % increased damage)
8) Echoes of Helia
- Damage Stored: 35% ⇒ 30%
9) Locket of the Iron Solari
- Armor and Magic Resist: 25 ⇒ 30
10) Knight’s Vow
- Damage Redirection: 12% ⇒ 14%
- Heal: 10% ⇒ 12%
11) Zeke’s Convergence
- Frostfire Tempest: Triggers on Ult cast ⇒ Readies on Ult cast for the next 5 seconds, triggering the moment an enemy champion gets within the range or after 5 seconds
More item changes in League of Legends patch 26.11
1) Experimental Hexplate
- Overdrive: On ulting, 50% bonus AS and 20% bonus MS for 8 seconds ⇒ Ranged: 35% bonus AS and 14% bonus MS for 8 seconds (unchanged for melee)
2) Statikk Shiv
- Attack Damage: 40 ⇒ 45″
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Edited by Debayan Saha






