Choosing the right Weapon in Runaways can make a big difference when you are trying to survive a run, deal with enemies, or escape from the police. The game has 20 weapons spread across melee, ranged, and special categories, with each one offering a different combination of damage, price, range, and utility.
This tier list ranks the weapons from S to D based on their listed stats, cost, combat role, and overall usefulness.
Ranking all Weapons in Runaways


S-Tier
S-tier weapons are the strongest choices in Runaways. If you have enough Credz to afford them, these weapons can significantly improve your combat potential.
- Axe: The strongest melee weapon by listed damage, dealing 40 damage for $2,000.
- Machete: A powerful and relatively cheap melee weapon that deals 21 damage for $1,700.
- Grenade Launcher: A powerful explosive weapon that provides area damage and costs $10,000.
- Minigun: The most expensive gun at $20,000, but it provides extremely strong sustained ranged fire.
A Tier
A-tier weapons are excellent alternatives to S-tier choices. They are strong enough to remain useful even after you start reaching the later stages of the game.
- Mace: Deals 22 damage for $2,500, giving you one of the strongest blunt melee options.
- RPG-7: A $9,000 explosive weapon designed for powerful attacks against dangerous targets.
- Sniper: A $12,000 Heavy-ammo weapon focused on long-range combat.
- Flamethrower: A $7,000 special weapon that provides sustained area damage using Fuel ammo.
- M4: A $5,000 Light-ammo gun that provides a reliable option for mid-range combat.
B Tier
B-tier weapons are solid choices, especially if you are still building up your Credz balance. They can help you progress toward the stronger weapons without forcing you to spend too much early on.
- AK: A $4,500 Light-ammo gun that provides a cheaper alternative to the M4.
- Bat: Costs only $500 and deals 16 damage, making it one of the most accessible early-game weapons.
- MAC: A $2,000 Light-ammo automatic weapon that works as a budget ranged option.
- Pan: Deals 18 damage for $1,000, giving melee-focused players an affordable upgrade over the Bat.
- Shotgun: A $2,200 close-range weapon that uses Shotgun ammo and focuses on burst damage.
C Tier
C-tier weapons are usable, but they have more significant drawbacks compared to the weapons above them. They can still have a place in specific situations, but you should consider upgrading when possible.
- Sawed-Off: A $1,900 Shotgun-ammo weapon that offers a cheaper close-range alternative to the standard Shotgun.
- Revolver: Costs $5,000 and uses Heavy ammo, making it a slower, single-shot alternative to automatic guns.
- Baton: Deals 20 damage but has an unusually high listed cost of $50,000.
- Knuckles: Deals 14 damage for $2,800, making them difficult to justify once stronger melee options become available.
D Tier
D-tier weapons are mainly useful as temporary or utility options. You should replace them when you have enough Credz for a stronger weapon.
- Pistol: The cheapest listed gun at $1,500, using Light ammo, but it offers limited combat value compared with later upgrades.
- Crowbar: Costs $800 and deals 8 damage. Its combat performance is weak, although its utility can make it useful for certain interactions.
FAQs on Runaways Weapon Tier List
What is the best weapon in Runaways?
The Axe, Machete, Grenade Launcher, and Minigun are placed in S Tier. The best choice depends on whether you prefer melee, ranged, or explosive combat.
What is the best melee weapon in Runaways?
The Axe is the best melee weapon in this tier list. It deals 40 damage and costs $2,000.
What is the cheapest weapon in Runaways?
The Bat is the cheapest weapon, costing only $500 and dealing 16 damage.
How many weapons are there in Runaways?
There are currently 20 weapons in Runaways, spread across melee, ranged, and special categories.
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Edited by Sayandeep Das



